Monthly Archives: June 2021

Online Games: The Addictive Features

The teenagers of today spend a substantial amount of their time today playing games; be it online or on their consoles and PC through DVDs. Most of them though, tend to be attracted towards online gaming due to its great game play, easy user interface and addictive entertainment. Often being free of cost, online gaming has, since its advent, gained a huge fan following. What started off as a source of entertainment to while away free time is now fast transforming into an addiction. The whole lot of options made available in each game serve to attract users’ attention, and keep it for a considerable time; the result often is that they become addicted to a particular game. The fascination of them knows no bounds.

So, what exactly is it about an online game that grabs the attention of youth the world over? The answer is a diverse but a very obvious one. Here’s what we think is contributing to the growth of this addiction.

– The competitive nature of every online game. The fact that everyone can view scores and compare them with the best online, gives every person a reason to try getting better and better to somehow beat that one top scorer. This serves to engage their attention to the game unlike anything else, and has vital in the success of online gaming.

– In case a storyline or level based game, the thirst to get to the top at every level plays a crucial role in engaging the user’s attention. Each user tends to concentrate on the game being played in an effort to get to the most difficult level and win it. Some don’t even bother taking a break between levels, and stay constantly glued to their computer screens.

– The role-playing games available online make a young player imagine themselves as the character they are impersonating in the game, with the result that the virtual world becomes the world that they live it, and substantial effort is required to pull them back to the real world once they turn on their computers to play such a game.

– The games that have all levels locked, as is Angry Birds by Rovio Mobile, tend to engage the users’ attention by making them wish for unlocking all levels. This anticipation results in a knack for playing continuously till one set of levels has been cleared, and is a major ace in the developer’s basket to mint money.

– Online gaming, being connected to a server spread across the world, enables everyone to interact with many other gamers, thus making it simpler for them to find friends, compete with them, and have the time of their lives. This applies specifically to the isolated youngsters that have few friends in their school or college, because they find better company and gain confidence through such virtual contacts.

The cause for such addiction being seen in the youth of today for gaming, particularly online gaming, is being debated about. Some say it’s the parents fault who allow kids computers at young ages when they haven’t yet learned to sort out their priorities while others, blame it to the youth because most of them tend to ignore studies given half a chance, and that chance is given by a suitably addictive online game on one of their favorite online gaming portal.

Online Games – The Evolution

Now we see thousands of people playing online games such as tetris, ping pong, mario bros, super mario etc for free but despite its history dating back to 1970s, for most people online gaming began with the explosion of Internet in 1993 and with the advent of Doom and Warcraft sometime in 1994 or 1995. This got further boost with publishers starting to add Internet connectivity to computer games in 1994-95.

The media, in fact, have themselves been ignorant about online games history. As far as they are concerned, online gaming just coincidentally happened when their advertisers started producing Internet-capable games. But it isn’t so…

Early Years of development

In early 1950’s a college student created a game much like Tic-Tac-Toe for a class project to be played on dinosaur computers of those days complete with cathode ray tubes for the screen display. The 1960’s had MIT students programming a game called “Space war” that could be played with two people over a primitive network. The late 1960’s brought the first “real” video games like table tennis and shooter games.

The 70s – the game begins

Serious online gaming began with the first interactive online game called ADVENT. In fact networked gaming got conceptualized with ADVENT. Networked gaming had users playing against each other within an online fantasy world. The first networked game was called Mazewar, a game which involved networked players traveling through a maze and attempting to kill one another.

Next came the interpersonal interaction in a multi-player environment. The first such game was called DUNGEN. DUNGEN had players competing against one another to complete a series of quests. DUNGEN provided with new settings and players each time the user logged on.

The late 1970’s saw the start of video game craze with more and more households getting computer savvy. As a natural corollary, people started writing their own games for the home computers. These programming hobbyists traded and sold these home-grown games in local markets.

Other changes in the 1970’s were home gaming consoles which used game cartridges. That meant the people could collect games cartridges for one base unit instead of having bulky game console systems.

The 80s – some pause before the storm

1980’s saw growing craze for the video and computer game craze, but online gaming wasn’t on the horizon yet. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It was during 1980’s when Nintendo introduced its first gaming system.

The 90s – revolution begins

The 1990’s saw the phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia.

Myst, the intellectual adventure game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first person shooter) games such as Quake possible.

The late 1990’s saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces had people all over the world playing against each other not only in FPS games but also in real time strategy games (RTS games) as well as third person games like Grand Theft Auto.

This was also the period when websites started offering online games such as tetris, ping pong, mario bros, super Mario, and other free online flash games and non-flash based games free for playing after registering with them. This really pushed online gaming into the popular psyche.

The 21st Century – world is just a playground

Early years of the 21st century were dominated by the DVD-CD-ROM. It has changed the way online games are played. The latest gaming systems such as Sony’s play station and Microsoft’s X-box have networking capabilities to enable people play with each other in real time from all over the world. Exponentially growing broadband internet services have made playing these online games possible in true sense of the word.

The only drawback to the constantly evolving technology for online games is that what you buy today might become obsolete by the next year. Luckily, for the serious gamers, the resale industry for these online games is huge. This resale industry is just another element to the ever-changing history of online game.